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Wednesday, 30 September 2026
Marketing

In-game advertising market projected to reach $19.92 billion by 2034

A new market analysis projected the global in-game advertising market to reach $19.92 billion by 2034, driven by trends including programmatic intrinsic advertising, AI-driven dynamic ad insertion, and rewarded video formats. The report cited EA’s June 2026 launch of its EA Advertising platform and Roblox’s March 2026 policy changes as recent examples of the trend accelerating across major gaming platforms.

The projected growth reflects gaming’s increasing importance as an advertising channel in its own right, rather than a niche alongside traditional social and search advertising, as publishers build first-party ad businesses directly into their most popular titles rather than relying solely on third-party networks to monetize in-game inventory.